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DUNGEON  CRAWL

A COOPERATIVE TABLETOP GAME, WITHOUT THE HOURS OF SETUP

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You and up to 4 friends have been hired by the empire to clear out a long forgotten dungeon...

Embark on an adventure of epic proportions as

you slay sinister monsters, find unique loot items

 and much much more...

Kickstarter Trailer

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What makes Dungeon Crawl fun and unique?

Short Play Time

A full game of Dungeon Crawl takes about 45 minutes. No more sitting around for hours, unless you like sitting around for hours.

Character Customization

Each player board is double sided, with over 80 different ways to build your character. And thats not even

counting the Loot Cards!

Replayability

With two distinct ways to win, and over 90 different cards, the possibilities

are endless!

How to Play

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" I like that each play through is different based on dice
rolls and the types of cards drawn or chosen. Great to collaborate with other players to achieve a shared
goal and fight off monsters attacks! "

Valeria, Playtester

Why Support Us?
 

Dungeon Crawl started as a project in college  sitting in a corner booth at a local restaurant.

I credit this to my wife, and her idea to create "something fun and lasting." As I worked on it, I realized it could be more than just a grade—it was a passion project I wanted to see on shelves one day. 

Through countless iterations, we crafted a game that bridges board games and tabletop RPGs, perfect for both new and experienced players. Dungeon Crawl brings the thrill of classic dungeon adventures in a streamlined format, ideal for introducing friends to the fantasy world. 

This game has been a journey of heart and dedication, refined with help from loyal family and friends that selflessly volunteered to be my playtesters. Now, with your support, I’m excited to bring Dungeon Crawl to life for all players to enjoy!

Dungeon Crawl is made by a gamer, for other gamers and newbies alike.

 

Trying to start learning an expansive roleplaying game can be daunting. Finding a dedicated group to get together regularly, is a big commitment. And lets be honest, these things can be a struggle sometimes. Dungeon Crawl hopes to fill that gap, and provide a streamlined game for players of all skill levels. 

Whether you are a seasoned veteran, looking for a relaxing version of your normal TTRPG, or a first time gamer, looking to get into the wonderful world of medieval fantasy games, Dungeon Crawl was made for you!

We are a small, first time board game publisher. By supporting us on Kickstarter, you are a direct part of helping us make this game (And hopefully others) come to life.

 

We truly don't know what the future holds. This might be a solo-game, but if enough people pledge, we are very open to a whole set of new games. 

Meet The Characters

Each player board has special abilities and powers that showcase each of the character's unique strengths. Some are strong and able to withstand even the fiercest blows, while others hurl spells and healing to support their party.

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MAGE

Created by a dark ritual that her parents performed in order to bear children, this mage was born as an outcast. She grew up sheltered inside her parent’s humble home and was cared for by her doting mother and protective father. As the mage grew, so too did her powers. One evening in a teenage fit of anger, she accidentaly unleashed her destructive abilities upon her home. Her mother and father were caught in the inferno and the young mage was subsequently run out of town. It had been almost 17 years since that night, when an agent  of the Clandestine Operatus approached her with a chance to redeem herself. She hopes to make her parents proud on this mission and find a way to bring back the life she

once had.

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KNIGHT

Once a renowned hero of the Vallides Legion this knight now bears his shame for all to see. The Censure Scripts that hang from his armor and blade are all that remain of his former battle brothers. He was stripped of his rank and golden plate, then placed in the ordinary rank and file of the Legion’s foot soldiers. Volunteering for every dangerous mission and suicidal charge, the knight was eventually cleared of his censure and allowed to rejoin the ranks of his Legion brothers. However he refused to wear his golden armor again, his small way of honoring those who had fallen because of his failure. When Legion command said they needed a warrior to go on this new suicide mission, he was first in line. For them.

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CLERIC

The last thing he remembers is waking up on that beach. The sound of the gulls overhead and the crash of the waves as the other clergymen gathered to see the body that had washed ashore. For years since that day he lived with them, learning their ways and studying the texts of Lor’El. His new faith amplified the dormant healing powers inside of him, yet it only gave him more questions about his past. On a missionary journey to heal a local forest of blight, the Cleric ditched the caravan and set out in search of answers. Eventually he found himself drawn to a stone tower, the guards clearly recognizing him. He entered and was ushered to a briefing chamber where he learned of a power capable of restoring his memory.

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RANGER

She was taught to be a wolf among sheep. Raised to hunt and survive in the most brutal and unforgiving places, she quickly became the most gifted hunter in her forest village. Entire hunting parties would go out, just to match her skill alone. While on one such hunt, the ranger noticed a shadow following her. She allowed the mysterious figure to approach and loosed a warning shot, pinning the dark individual to a tree. Upon further inspection the figure was revealed to be an agent of the Empire. The ranger was about to cut the agent’s thread when he spoke of a way to save her village from the coming destruction. Moved by a love for her people, she agreed to help the Empire clean up their mess. Just this one time.

A Cooperative
Gaming Experience 

Work alongside your allies to reach the end of your dungeon safely. Players will need to rely on one another, if they want to finish alive. As each of your characters grow stronger, so

do the monsters.

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All For One, or
One For All?

Even though players will need to strategize together in order to survive, one must still emerge victorious. Choose your win condition: The player with

the most coins, or the

last one standing.

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16 different

Monster Cards

 Each encounter is a dance of peril and power, where every move could mean triumph—or doom.

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    45 unique

    Loot Cards

    Reward yourself with powerful tools, rare artifacts, and more to aid in your quest!

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      8 original

      Room Cards

      From stacks of gold coins to swinging blades of death, no two Room Cards are the same.

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        4 distinct

        After World Cards

        You and your friends are never out of the fight! Live on as a magic cat or glowing frog of doom.

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          5 exceptional

          Ally Cards

          Even the most solitary adventurer needs a faithful companion on their journeys.

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            20 helpful

            d20 Cards

            Mix up your game and forgo the dice with the optional D20 cards included for free!

              Ava, Playtester

              " Really enjoyed the game! Was a blast. It was overall a super fun and engaging game, I would highly recommend! "

              Jonathan, Playtester

              " The gateway drug to RPGs."

              Luke, Playtester

              " This is an incredibly engaging board game. It is fun, easy to learn, and has an infinite number of unique games ready for you to play, no two games of Dungeon Crawl are the same! "
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              Endless Possibilities

              Even for the most experienced adventurers and battle hardened dungeoneers, it will be many moons before you get to play with all the different aspects of Dungeon Crawl.

              Make every game night a totally new and unique experience! 

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              How It Started...

              Dungeon Crawl did not always look like it does now. This is how it started.

               

              The idea began as we were sitting in a corner booth at a local restaurant. I credit this to my wife, and her idea to create "something fun and lasting." As I worked on it, I realized it could be more than just a grade—it was a passion project I wanted to see on shelves one day.

               

              For the past 3+ years, I have worked at creating the game we are trying to launch. There have been at least 3 previous prototypes, with many many tweaks along the way. We wanted to ensure a perfect board gaming experience the first time playing, and not something clunky or unrefined. 

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